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UE

The Future of Architectural

Real-time solutions powered by Unreal Engine are radically changing the face of real estate development 

What will we learn

Create projects in Autodesk 3dsmax or Sketchup and bring in Unreal Engine to Render at lighting speed!

Nanite/LOD

How to use LOD and Nanite tecniques for interior Designing.

Datasmith

Bring 3dsmax / Vray / Chaos Corona data in single click in Unreal Engine.

Datasmith

Bring 3dsmax / Vray / Chaos Corona data in single click in Unreal Engine.

Raytracing

Real-Time Raytracing & Depth of Field.

Animation

3D Animation is done in 3dsmax [Rotating fan / Curtain Simulation]

Raytracing

Now get realistic raytracing quality in unreal Engine

Raytracing

Now get realistic raytracing quality in unreal Engine

Blueprint

 Visual Scripting system in Unreal Engine

Course Content

  • Preparing 3d Files
  • UE5 introduction
  • Importing 3D files
  • Unit setup for Project
  • Layer organization in 3dsmax
  • Texture mapping tecniques
  • FBX vs alembic files
  • Unreal interface for Architectural
  • Project setting
  • Control complex 3d mesh and poly count
  • Project and Actors in view port
  • Lumen Activation
  • Lumens lighting techniques
  • Photography techniques with lumens
  • Post process volume
  • UE5 Reflection/refraction for Arch viz
  • Geometry correction for lumens output.
  • Lighting with Sun & Sky for Exteriors
  • UE5 Extra plugins setup[datasmith]
  • Copy and instance Objects
  • Preparing Archviz Template

 

  • Nanite & LOD process
  • Foliage Tool
  • Quixel Bridge
  • TV Animation Video
  • Levels
  • Decals and Textures
  • Artificial lighting for interiors/living/Bedroom.
  • Ies lighting
  • Camera Shake
  • High Resolution screen shot.
  • Movie Render Queue
  • Cinematic Camera Animation
  • Sequencer for 3D walkthrough
  • Camera parameters for photographic Approach.
  • UE5 Materials Nodes with 50 different shaders.
  • Making own material and instances
  • Glass & Translucent
  • Emissive materials
  • Migrate techniques
  • Exporting from unreal to other software’s.
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